Slaughterdijk is a Rare, , Deathgripper.
Bio[]
- "The Deathgrippers will have to forgo dinner."
- ― Grimmel
Slaughterdijk plays with his food.
An unfortunate Viking wandering into this Dragon’s territory is unlikely to notice the danger they are in until it is too late.
The first sign of this danger is a growing feeling of impending doom. The unwitting Viking will begin looking around, sure someone is watching them, but will find no sign that the feeling is anything but their imagination. This stage of stalking may last for days before the Dragon makes contact with his victim.
This first contact is rarely more than a brief introduction. The Dragon will appear suddenly, making threat displays as though terrified. But this is merely a ruse to give its prey a false sense of bravery. A brief scuffle ensues before Slaughterdijk will feign injury and flee, but not before granting his victim a wound.
This wound, apparently a tiny scratch, serves two purposes—the first is to draw blood to make the victim easier to track. Deathgrippers can smell blood for up to 20 miles by flicking their forked tongues in the air. The other purpose is to inject venom into the victim’s bloodstream. The dose of venom is low enough that it will not be noticed at first, but will slowly spread, paralyzing its prey. Only then does Slaughterdijk return, carrying his paralyzed prey back to his nest for a slow and horrific demise.
Acquisition[]
It can be hatched from a Rare 3 Egg, a 3 Egg, an Epic 3/4 Egg, or through the Basic/Premium Dragon Draft.
You can also get it by breeding:
Spirit Ability[]
Level | Statistics |
---|---|
1 | Target Foe Takes 174% Damage Over 2 Turns All Foes Lose Beneficial Effects |
2 | Target Foe Takes 178% Damage Over 2 Turns All Foes Lose Beneficial Effects |
3 | Target Foe Takes 182% Damage Over 2 Turns All Foes Lose Beneficial Effects |
4 | Target Foe Takes 186% Damage Over 2 Turns All Foes Lose Beneficial Effects |
5 | Target Foe Takes 190% Damage Over 2 Turns All Foes Lose Beneficial Effects |
6 | Target Foe Takes 194% Damage Over 2 Turns All Foes Lose Beneficial Effects |
7 | Target Foe Takes 198% Damage Over 2 Turns All Foes Lose Beneficial Effects |
8 | Target Foe Takes 202% Damage Over 2 Turns All Foes Lose Beneficial Effects |
9 | Target Foe Takes 206% Damage Over 2 Turns All Foes Lose Beneficial Effects |
10 | Target Foe Takes 210% Damage Over 2 Turns All Foes Lose Beneficial Effects |
Dragon Progression[]